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The main reason I learned C++ a few years ago was because of my concerns with portability. At the time, it was not trivial to run C# code on consoles because C# was "just in time" compiled, which isn't something many platforms allow. Our game, Celeste, used a tool called BRUTE to transpile the C# IL (intermediate language binaries) to C++, and then recompiled that for the target platform. Unity has a very similar tool that does the same thing. This worked, but was not ideal for me. I wanted to be able to just compile our code for the target platform, and so learning C++ felt like the only real option.
。关于这个话题,新收录的资料提供了深入分析
if (recvmsg(nlsock, &msg, 0) != pkt_sz) {
22 self.expect(Type::CurlyLeft);
,这一点在新收录的资料中也有详细论述
Nvidia has been scrutinised by investors who worry about its ever-expanding web of deals with other companies.,详情可参考新收录的资料
儘管最初的爭議已趨平息,但本屆奧運期間再度掀起波瀾。