UOMobileEntity.EquippedItemIds
Each depth level stores its moves in separate indexed \csname slots (mm@0@mf@N, mm@1@mf@N, mm@2@mf@N) because the inner search clobbers the global move-tracking variables. After returning from an inner search, the current move must be re-read from its csname storage:,这一点在新收录的资料中也有详细论述
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var json = await cache.GetStringAsync(keyName);。关于这个话题,PDF资料提供了深入分析